Games Technology MSci/BSc (Hons) with foundation year

Study level: Undergraduate
Two students in a classroom working on a laptop screen

Coventry University’s Games Technology degree is a highly-focused software engineering course with a long history of training specialist programmers and developers for the video games industry world-wide.

Course option

Year of entry

Location

CU Coventry (Coventry) and
Coventry University (Coventry)

Study mode

Full-time
Sandwich

Duration

BSc:
4 years full-time
5 years sandwich

UCAS codes

G4DF

Start date

September 2025
November 2025

The information on this page is for 2024-25 entry and should be used as guidance for 2025-26 entry. Please keep checking back on this course page to see our latest updates.


Course overview

Our degree with foundation year could be the stepping stone you need to achieve your goals. The foundation year aims to prepare you for degree-level study and is a great way to build the confidence, skills and knowledge needed to succeed on your degree course. The degree with foundation year is only available for the BSc option.

Foundation year

This course covers professional and academic skills and will introduce you to the fundamentals of hardware, workshop, software and the internet. You will also be supported in developing a range of transferable skills in areas including research, project and laboratory skills, academic writing and communication.

Degree

The degree doesn’t only teach you how to use game engines – it teaches you the programming and scientific skills necessary to extend commercial engines and develop your own from scratch.

These are the skills industry looks for in game programmers.

  • Master advanced techniques to leverage and extend industry-standard engines in the creation of immersive, interactive experiences.
  • Understand the engineering and technology which underpins digital artwork and real-time rendered animations.
  • Develop your own game engine systems, from graphics renderers to physics libraries, using high-performance programming techniques.
Hand selecting a user icon in a coloured circle.

Joint Top Modern University for Career Prospects

Guardian University Guide 2021 and 2022

Five stars in a speech bubble.

5 QS Stars for Teaching and Facilities

QS Stars University Ratings

City buildings next to a tree.

Top 5 UK Student City (Coventry)

QS Best Student Cities Index 2023

Why you should study this course

Foundation year

  • Supports you to gain the academic skills required for degree-level study.
  • Provides a grounding in key areas of digital technologies.

Degree

  • The technology, practices and challenges involved in game development are continually evolving, therefore the course content reacts dynamically to reflect the complexities of this modern and increasingly interconnected sector.
  • The course aims to empower you with the fundamental capabilities needed to pursue independent game development, as well as giving you the opportunity to gain professional tools and wider contextual understanding of game engineering upon successful completion, to succeed in larger studios.
  • Develop your own games and game technologies in our dedicated Game Development Laboratories4.
  • Explore emerging technologies with virtual and augmented reality hardware.
  • Gain experience with console and cross-platform development.

What you'll study

In the first year, you’ll be introduced to the fundamentals of game development.

You’ll learn to program in two languages, explore the mathematical principles which underpin good programming, and become familiar with two popular commercial engines. In addition, you’ll explore game design and computer system architecture, to give you a solid grounding in all areas of games programming.

Modules

In your second year you’ll learn about computer graphics, real-time physics, and artificial intelligence. In addition, you’ll become familiar with the fundamentals of professional software engineering and the creation and optimisation of game assets.

Modules

There’s no better way to find out what you love doing than trying it out for yourself, which is why a work placement2 can often be beneficial. Work placements usually occur between your second and final year of study. They’re a great way to help you explore your potential career path and gain valuable work experience, whilst developing transferable skills for the future.

If you choose to do a work placement year, you will pay a reduced tuition fee3 of £1,250. For more information, please go to the fees and funding section. During this time you will receive guidance from your employer or partner institution, along with your assigned academic mentor who will ensure you have the support you need to complete your placement.

Modules

At this stage in your studies, you understand the fundamentals of game engineering and the technology which goes into game engines. Much of the academic focus this year is on advanced applications – be that addressing security vulnerabilities in an online game or improving a team’s performance by developing useful software tools which improve productivity. Success in this year ensures you graduate as a well-rounded, highly skilled game developer suited to a majority of technical and programming roles.

Modules

If you meet the criteria, you could choose to take an additional fourth year master's option, which will deepen your knowledge and expertise.

Modules

The foundation year offers an introduction to your chosen subject and supports you to develop the skills required for degree-level study.

Modules

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.


How you'll learn

The foundation year programme is focused on applied learning geared to high-intensity teaching and study throughout the programme, requiring full commitment from students. The delivery of course content is a blend of lectures, tutorials and online learning.

There are no end of year exams. Instead, learning is assessed through coursework and phase tests, which is more reflective of our learning model. The learning outcomes of modules, assignments and projects will be clearly stated. Your work will be marked according to how well you achieve these learning outcomes and your final feedback will refer to each outcome, as well as providing an overall percentage grade.


Teaching contact hours

You can expect up 20 hours of learning activities per week, made up of face-to-face teaching, individual and group tutorials, online classes and independent learning.

Additionally, you will be expected to undertake significant self-directed study of approximately 30 hours each week, depending on the demands of individual modules.


Assessment

Assessment methods vary and may include practical class and project performance, written practical reports, project thesis, oral presentations, tutorial tasks and assessments which generally take place at the end of each six-week block.

A portion of your contact time will be dedicated to course support sessions. The course support sessions are weekly, timetabled sessions where you can explore areas of the course which you may find challenging or get support with personal projects and employability efforts.


Teaching contact hours

We understand that everyone learns differently, so each of our courses will consist of structured teaching sessions, which can include:

  • On campus lectures, seminars and workshops
  • Group work
  • Self-directed learning
  • Work placement opportunities2.

If you would like more information, you can request information about teaching hours.

Part of university life is undertaking self-directed learning. During a typical week you will have time that allows you to work independently to apply the skills and knowledge you have learnt in taught or facilitated sessions to your projects or assignment briefs. This self-directed learning allows you to use your research skills, consolidate your knowledge or undertake collaborative group work.

As an innovative and enterprising institution, the university may seek to utilise emerging technologies within the student experience. For all courses (whether on-campus, blended, or distance learning), the university may deliver certain contact hours and assessments via online technologies and methods.

Since COVID-19, we have delivered our courses in a variety of forms, in line with public authority guidance, decisions, or orders and we will continue to adapt our delivery as appropriate. Whether on campus or online, our key priority is staff and student safety.


Assessment

This course will be assessed using a variety of methods which will vary depending upon the module.

Assessment methods may include:

  • Formal examinations
  • Phase tests
  • Essays
  • Group work
  • Presentations
  • Reports
  • Projects
  • Coursework
  • Exams
  • Individual assignments

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.


International experience opportunities

Computer game development is considered an international business. Most of the technical subjects you could learn are applicable worldwide and, where they exist, significant regional or country-specific differences are highlighted. For example, the emphasis for different colours in different cultures, such as white being associated with death in Japan.

If you have a desire to travel it is possible to study abroad for a year at universities around the world2. Collaborative Online International Learning (COIL) projects means you may also have the opportunity to work on projects with students in universities which have previously included Brazil and Indonesia2.

Many of the field trips and industry visits we offer take place abroad2. In the past, for example, students have visited Indonesia where students participated in an international games jam, visited local game companies and an exciting cultural program.

Please note that all international experience opportunities may be subject to additional costs, competitive application, availability and meeting applicable visa and travel requirements are therefore not guaranteed2.


Entry requirements

Typical offer for 2025/26 entry.

80 UCAS tariff points. All foundation courses require 5 GCSEs at A-C/4-9 including Maths and English, and at least one A2 level or a BTEC equivalent qualification.

If you don’t fulfil the entry criteria your application may be considered on an individual basis, taking into account any work experience, other qualifications and/or any training you have completed. Speak to one of our advisers today to find out how we can help you.

Chat with us

Are you eligible for the Fair Access Scheme?

We believe every student should have the opportunity to dream big, reach their potential and succeed, regardless of their background. Find out more about our Fair Access Scheme.

Got higher grades? Have you considered direct entry to the degree without foundation year?


Fees and funding

Foundation year

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man 2025/26 fees TBC
2024/25 fees - £7,950
Not available
International/EU Not currently available*** Not available

Degree

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man 2025/26 fees TBC
2024/25 fees - £9,250 per year
Not available
International/EU Not currently available*** Not available

Please note: UK (home) tuition fees for the degree course years will be charged at the current Coventry University UK (home) degree fee level. This was set at £9,250 for the 24/25 academic year.

If you choose to do a work placement2, you should consider travel and living costs to cover this. There is also a tuition fee3 of £1,250 that will cover your academic support throughout your placement year.

For advice and guidance on tuition fees and student loans visit our Undergraduate Finance page and see The University’s Tuition Fee and Refund Terms and Conditions.

Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them. Find out what's included in your tuition costs.

The following are additional costs not included in the tuition fees:

  • Any optional overseas field trips or visits: £400+ per trip.
  • Any costs associated with securing, attending or completing a placement (whether in the UK or abroad).

*Irish student fees

The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.

**This course with foundation year is not currently available to international students. If you do not meet the entry requirements to directly join year 1 of the degree, please take a look at our International Pathways Programme for additional options.


Facilities

Our foundation years are taught at CU Coventry’s Mile Lane building, a short walk from the city centre. You’re part of the university from day one, so during your foundation year you’ll have access to the wider facilities at Coventry University. Once you successfully complete your foundation year, you'll transfer over to studying your chosen degree at Coventry University, where you'll be taught on campus in the relevant academic buildings.

Located on our Mile Lane campus, you will have access to our Library and Learning Services (LLS), fully equipped seminar rooms and IT suites4. You can also take advantage of reading rights in Coventry University’s Lanchester Library, make use of sport centre facilities and receive full membership to Your Students' Union.

Two students walking outside with the CU Coventry building behind them.

Mile Lane

The campus is home to an on-site library with bookable one-to-one academic writing service and library support sessions, fully equipped seminar rooms, open-access study areas, a café and an IT suite. Our labs contain industry-standard equipment so that you learn using the same equipment as many industry professionals.

A student working in a booth in The Hub.

The Hub

At The Hub you'll find the Health and Wellbeing Centre, the Students’ Union and Square One (which provides entertainment from quiz nights to live music), the Spirituality and Faith Centre, Tank Studio, Careers Office and a fantastic food court.

External view of the Lanchester Library.

Lanchester Library

You will have full reading rights in Coventry University’s Lanchester Library. The library is open 24/7, 364 days a year and has many study spaces, including group and silent areas. It also currently offers touchdown computers and free-to-loan laptops.

The School of Computing, Mathematics and Data Science is based in the Engineering and Computing Building, and the attached Beatrice Shilling Building.

Both buildings are high-specification learning environments which benefit from extensive social learning facilities, well-appointed laboratories, lecturing facilities and classrooms, facilitating our innovative teaching methods across a diverse suite of undergraduate and postgraduate courses4.

  • The Game Lab
    High-specification PC lab where the majority of your lectures and laboratories will be delivered. Additionally, you can access these machines outside of class to pursue development projects.
  • The High-Performance Lab
    HPC developer-spec’d machines to encourage students to explore more advanced and demanding software engineering challenges.
  • Motion-Capture Studio
    A bespoke facility complete with green-screen, control room and lighting rig, empowering students to explore advanced human-computer interaction and simulation technologies.

Careers and opportunities

On successful completion, you will be able to:

  • Demonstrate knowledge and understanding of the underlying technology, design methods and programming languages required to practice as an IT professional.
  • Appreciate the cultural, commercial, ethical, and professional issues connected with the IT industry and professional practice within it.
  • Demonstrate awareness of emergent technologies and techniques in the wider computing domain, such as VR implementation techniques, pervasive computing, designing software to be engaging and usable as well as cutting edge graphics programming.
  • Apply appropriate problem-solving techniques and design protocols to computing requirements or issues.
  • Research the concept, design, and development of a product in the computing domain, providing relevant and useful conclusions in the evaluation of the implementation.

The course sends graduates into the games industry and related sectors every year, and where possible invites students back to give guest talks or participate in extracurricular activities.

In recent years, graduates from companies like Rare and Criterion Games have returned to support our Game Jam events.

As well as careers in the games industry, the course equips students with the technical skills needed to excel as high-performance software developers in many collaborative or independent development environments.

Where our graduates work

  • Unity Technologies
  • Criterion Games
  • Codemasters
  • Rare Ltd
  • Free Radical Design Ltd
  • Flix Interactive
  • Digital Media Technologies
  • Bosch
  • Tesco PLC
  • Totem Learning Ltd

How to apply

You may also like


Discover Uni stats