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Nessy is an online reading intervention tool for poor readers that enables teachers to track progress in a number of key skills for reading so that they can effectively identify specific difficulties in individual children.
A randomised controlled feasibility trial of a tailored digital behaviour change intervention with e-referral system to increase attendance at NHS Stop Smoking Services
This was a programme for reception and year 1 classes in which children were encouraged to develop oral and written language skills through storytelling and understanding of other times and places.
This PhD project investigates the ways in which collaborative practices of natural resource planning, management and ownership are currently being pursued in Wales and with what effect.
Institution as Praxis is a research project initiated by Carolina Rito that examines new modes of knowledge production and research in the field of visual culture, art, and the curatorial.
An international, interdisciplinary collaboration, which will develop a virtual reality field experience (FEVR) of various geological sites in South Africa’s Eastern Cape region.
r_lightBioCom’s ultimate aim is to enable the design and production of sustainable composite structures. Ultimately, this will lead to more efficient systems such as lighter and more durable planes and cars which can be re-used or recycled.
COPIM is an international partnership of researchers, universities, librarians, open access book publishers and infrastructure providers. It is building community-owned, open systems and infrastructures to enable open access book publishing to flourish.
Urban Villages aims to bring together Roma and non-Roma to co-create a short film, images and a digital scrapbook exhibition that focuses on the experiences, identity and voices of the Roma people told by the Roma people.
Project NEFELI is an EU funded Erasmus+ KA2 social inclusion project with a focus on adult education, extending and developing the competences of educators and other personnel who support adult learners.
Chance2Change is the development of a digital intervention to increase condom use amongst those self-testing for chlamydia.
Disability, Neurodiversity, and Remote E-working: Promoting the creation of an inclusive workplace (Remote for All)
The Pledge for Schools is a commitment schools sign up to, to work towards creating a welcoming environment and conditions in which Gypsy, Traveller, Roma, Showmen and Boater (GTRSB) pupils can stay resilient and thrive academically.
Flamenco singing, guitar playing and dancing are the three main pillars of the artform. Yet, its history has a complex and often debated past.
AccessCULT seeks to improve the accessibility of cultural heritage across Europe through the exchange of good practice. The project will develop, implement, test, and promote innovative multidisciplinary, learning content targeted at students as future experts, and existing cultural workers.
GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.
The FOOdIVERSE project aims to produce practice-oriented knowledge on how diversity in diets, novel food supply chains and food governance contributes to more organic and sustainable food systems.
Innovate UK have funded 11 Launchpads across the country aimed at supporting clusters of innovative small and medium sized enterprises (SMEs) to progress their ideas toward commercialisation, contributing to local economic growth.
Centre for Creative Economies researcher Victoria Barker has been awarded a one-year Fellowship award, partnered with the Local Policy Innovation Partnership (LPIP) Strategic Coordination Hub.
The AHRC-funded Dance Educator’s Critical Dance Pedagogy Network challenges biases in dance education.