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This project aims to evaluate the UK and international evidence to help identify the most effective local level approaches which can link poor households to jobs that enable them to move out of poverty.
MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures.
Aligning the scope of the competition by delivering weight reduction in the powertrain systems of road-going niche vehicles.
The project ‘Agroecology for Food Sovereignty’ brought together academic and grassroots organisations to conduct research, raise awareness and strengthen collaboration between social movements and researchers on agroecology and food sovereignty in Europe and beyond.
GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.
The aim of this project is to create a (very) easy to use methodology and tool for the community development sector that allows a consistent, robust and real time ability to report the value of the economic impacts of community finance lending.
DEHEMS aims to help Europe to achieve its carbon reduction targets by supporting households in reducing their energy usage through better analysis and management of their energy consumption.
Dr Christopher Mee's project looking at the ability of the liver to fully regenerate after injury.
CASSANDRA – A multivariate platform for assessing the impact of strategic decisions in electrical power systems.
KEEPFISH is a Marie Curie RISE project that brings together an international team of biologists, engineers and interdisciplinary researchers. It is led by the Centre for Agroecology, Water and Resilience at Coventry University.
Cloud E-learning in Mechatronics (CLEM) - promoting the study of Mechatronics throughout Europe, enabling more people to do this through the use of Cloud technology.
This project is lead by Dr. Gavin Sullivan and looks at Collective Emotions and the 2014 World Cup.
The overall objective is to set up a Research Network that will hold two workshop/laboratories and a symposium to identify important research questions concerning how dance research and human-computer interaction (HCI) can inform each other.
A critical evaluation of the added value of boards of directors through a multiple agency theory lens. Empirical evidence of English and Belgian listed companies.
The RIPPLE project applied an asset-based community development approach to improve wellbeing and reduce the high levels of anxiety and social isolation observed in individuals with severe Chronic Obstructive Pulmonary Disease (COPD) in Coventry.
Demonstrating Quality of Life Impacts: Home Improvement Loans for those Experiencing Financial Exclusion
Developing new measures to enable service providers to assess depression and suicidality in adults with autism, and establish national prevalence of these in the UK to inform policy.
The purpose of the ComMent project is to create educational resources for entrepreneurial skills development tailored to the identified mental health professionals” needs.
RISING: dialogue and debate to push forward new ways of thinking about how we approach threats and confrontations in today’s turbulent world.
An updated picture of the size of the UK social investment market.