Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

BEACONING sets a forefront in multifaceted education technologies through large-scale piloting of a digital learning platform that blend physical and digital spaces.


AREA – Augmented Reality Enhanced Assembly

This explored the use of augmented reality in the context of manufacturing assembly workers required to conduct complex product assemblies (such as high performance battery packs for electric vehicles) with increased efficiency.


Plastic Litter Surveying on Coventry Canal

A survey of the Coventry canal to determine the extent and types of plastic pollution.


UN sponsored conflict resolution in Kyrgyzstan: Why do external peacebuilding interventions not correspond to insider needs?

This project responds to the experience of policy-makers and practitioners working on ‘preventing violent extremism’ (PVE) who find policies developed and implemented under the rubric of PVE to be ambiguous and vague which can lead to dignity being compromised.


Evaluation of 'Unlocking Nature: Greening our prison spaces

Unlocking Nature targeted two areas, an improvement in the built prison environment and the introduction of land-based interventions. Both activities have been acknowledged as influencing the physical and mental health and wellbeing of incarcerated men and women.


The AIR Network - Action for Interdisciplinary air pollution Research

The AIR (Air Pollution Interdisciplinary Research) Network is an interdisciplinary research partnership of African and European researchers and African community members, with the long-term aim of creating innovative, participatory solutions to air pollution and its effects on human health in low-resource settings in Sub-Saharan Africa (SSA).


Morphological processing in children with phonological difficulties: The Coventry and Warwick morphology and phonology project

Children who struggle with processing speech sounds (phonology) are also likely to have difficulties in reading and writing. This project investigates how much children use information about the internal structure of words (morphology) to compensate for these difficulties.


Pre-school screening for literacy difficulties: A new test of speech rhythm sensitivity

This project will aim to produce and validate an assessment of speech rhythm sensitivity that is suitable for pre-literate children in Reception year and then examine whether sensitivity to speech rhythm can predict early literacy development.


Europeana Space: spaces of possibility for the creative reuse of Europeana content

Europeana Space aims to increase and enhance the creative industries' use of Europeana (the European platform for cultural heritage) and other online collections of digital cultural content, by delivering a range of digitised resources to support their engagement.


Researching Female Genital Mutilation (FGM) Intervention Programmes Linked to African Communities in the EU (REPLACE)

The REPLACE project was a pilot project which used participatory action methods (PAR) to identify particular behaviours and attitudes which contribute to the perpetuation of FGM amongst practising communities in the EU.


Fundamental Movement Skills, Physical Activity and Obesity in British Children

This project aims to understand how early development of fundamental movement skills might impact on physical activity and body fatness in British children.


METPEX: A MEasurement Tool to determine the quality of the Passenger EXperience

METPEX is a research project funded in the context of the 7th Framework Programme of the EU, aiming to develop and evaluate a standardised tool to measure passenger experience across whole journeys.


Evaluating the Impact of the Master Gardener Programme

The Master Gardener programme is a volunteer support network, proving free local advice and support growing food to local people and communities. 


Games and Learning Alliance (GALA)

The Games and Learning Alliance (GALA) Network of Excellence was a multidisciplinary consortium of 30 partners from all over the EU. The network investigated serious games from the research, application, development, and commercial perspectives.


Skeletal muscle fatigue during locomotion

This project aimed to investigate various potential mechanisms of skeletal muscle fatigue that might explain the limits of locomotor performance observed in animals.


Moving Matters: Supporting Disabled Dance Students in HE

The project developed and produced a resource document and accompanying DVD to provide an accessible resource for tutors delivering practical dance activity to students with physical or sensory disabilities in HE.


Short Food Supply Chains and Local Food Systems in the EU - A State of Play

The study aimed to describe the state-of-play of short food supply chains (SFSC) and Local Food Systems (LFS) in the EU.


Deprivation and Inequalities in Children's Services Interventions

The aim of this study was to examine the role of deprivation in explaining differences in key children’s services’ outcomes between and within local authorities (LAs).


A KnowledgE Elicitation aPproach to understanding railway SAFEty (KEEPSAFE 1)

This project provided a proof of concept to the railway community for making decisions on safety on trains, stations and other infrastructure.


DOMUS - Design OptiMisation for efficient electric vehicles based on a USer-centric approach

The DOMUS project aims to change radically the way in which vehicle passenger compartments and their respective comfort control systems are designed so as to optimise energy use and efficiency while keeping user comfort and safety needs central.