MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures
Funder
EU
Value
Approx €4.9m
Collaborators
Institution | Location |
---|---|
INTRASOFT International | Greece |
UNIVERSITAET BAYREUTH | Germany |
ELLINOGERMANIKI AGOGI SCHOLI PANAGEA SAVVA AE | Greece |
HUMBOLDT-UNIVERSITAT ZU BERLIN | Germany |
UNIVERSITAET DUISBURG-ESSEN | Germany |
EUROPEAN DESIGN CENTRE BV | Netherlands |
INSTITOUTO EKPEDEFTIKIS POLITIKIS | Greece |
BULGARIAN RESEARCH AND EDUCATION NETWORK | Bulgaria |
Hrvatska akademska i istrazivacka mreza – CARNet | Croatia |
ATIT BVBA | Belgium |
HELSINGIN YLIOPISTO | Finland |
Iedekeskussäätiö | Finland |
EUROPEAN PHYSICAL SOCIETY ASSOCIATION | France |
CARDIFF UNIVERSITY | UK |
RESEAU MENON E.E.I.G. | Belgium |
SIVECO ROMANIA SA | Romania |
CONSIGLIO NAZIONALE DELLE RICERCHE | Italy |
Velti | Greece |
UNIVERSITA DEGLI STUDI GUGLIELMO MARCONI | Italy |
UNIVERSITY OF PIRAEUS RESEARCH CENTER | Greece |
UNIVERSIDAD INTERNACIONAL DE LA RIOJA SA | Spain |
Nucleo Interactivo de Astronomia | Portugal |
LEARNIT3D LIMITED | UK |
DUBLIN CITY UNIVERSITY | Ireland |
RAUNHOFER | Germany |
INSTITUTE OF ACCELERATING SYSTEMS AND APPLICATIONS | Greece |
UNIVERSITEIT TWENTE | Netherlands |
VERNIER TECHNOLOGY | Ireland |
SETApps | Greece |
Project objectives
MAGELLAN’s overall vision is to enhance the creativity of people by establishing a web platform for cost-effectively authoring, publishing, executing, and experiencing location based games. This unique integrated web-based infrastructure will be targeted at both skilled professional authors, but also at everyday authors without deep technical skills. MAGELLAN will be underpinned by scientific research into the principles and technologies of creative and location-based experiences in order to ensure that the platform is innovative while also extending our broader scientific understanding of creativity.
This requires addressing a variety of technological challenges in an integrated and holistic way so as to create a usable and powerful online production environment in which a wide variety of creative people, from professional developers and web designers to dedicated amateurs and even children, can work. It is indeed a blend of a significant number of cutting-edge technologies [Figure 1], out of reach for the vast majority of creative industries and individual authors, as well as the location-based and often public nature of game play that gives these interactive experiences their distinctive identity and makes them so challenging to develop. Those involving multiple participants, competing or collaborating, are the most challenging. It is an FP7 project under the Technologies and Scientific Foundations in the field of creativity.
Research impact
MAGELLAN will foster creativity and harness the dexterities of talented people independently of their profession. It will make available a cutting edge authoring and experiencing environment that will be fully exploitable by non-programmers to create interactive experiences that are today out of reach for them.
On top of that, the MAGELLAN authoring tool will be accessible freely over a cloud infrastructure eliminating cost-related barriers related to the deployment and administration of this type of experience, while being constantly available for experimentation and development of new and genuine location-based experiences.
Virtually anyone can exploit the features of MAGELLAN. From Hotel owners and tourism destinations that want to attract more visitors to local authorities that want to enhance the participation of citizens in common affairs, to designers and telecoms marketing professional, and from full-service creative agencies, to digital marketers and online advertisers. MAGELLAN’s social interaction features allow the crossfertilization of ideas and concepts, leading to collaborative innovation and synergetic creativity between amateurs, professionals, groups and organisations.