Research search results

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Measuring the Size of the UK Social Investment Market

An updated picture of the size of the UK social investment market.


RISING Global Peace Forum

RISING: dialogue and debate to push forward new ways of thinking about how we approach threats and confrontations in today’s turbulent world. 


The forgotten half million: new measures to assess mental health outcomes in adults with autism

Developing new measures to enable service providers to assess depression and suicidality in adults with autism, and establish national prevalence of these in the UK to inform policy.


ComMent: Social Enterprise Training for Community Mental Health Care

The purpose of the ComMent project is to create educational resources for entrepreneurial skills development tailored to the identified mental health professionals” needs.


Demonstrating Quality of Life Impacts: Home Improvement Loans for those Experiencing Financial Exclusion

Demonstrating Quality of Life Impacts: Home Improvement Loans for those Experiencing Financial Exclusion


Error Network

The overall objective is to set up a Research Network that will hold two workshop/laboratories and a symposium to identify important research questions concerning how dance research and human-computer interaction (HCI) can inform each other.


KEEPFISH

KEEPFISH is a Marie Curie RISE project that brings together an international team of biologists, engineers and interdisciplinary researchers. It is led by the Centre for Agroecology, Water and Resilience at Coventry University.


Agroecology for Food Sovereignty

The project ‘Agroecology for Food Sovereignty’ brought together academic and grassroots organisations to conduct research, raise awareness and strengthen collaboration between social movements and researchers on agroecology and food sovereignty in Europe and beyond.


GameChangers

GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.


CASSANDRA – A multivariate platform for assessing the impact of strategic decisions in electrical power systems

CASSANDRA – A multivariate platform for assessing the impact of strategic decisions in electrical power systems.


Cloud E-learning in Mechatronics (CLEM)

Cloud E-learning in Mechatronics (CLEM) - promoting the study of Mechatronics throughout Europe, enabling more people to do this through the use of Cloud technology.


Collective Emotions and the 2014 World Cup: Understanding Collective Shame and the Emotional Dynamics of Group-Related Failure

This project is lead by Dr. Gavin Sullivan and looks at Collective Emotions and the 2014 World Cup.


Cytokine and growth factor mediated regulation of cell polarity in liver regeneration and fibrosis

Dr Christopher Mee's project looking at the ability of the liver to fully regenerate after injury.


Digital Environment Home Energy Management System (DEHEMS)

DEHEMS aims to help Europe to achieve its carbon reduction targets by supporting households in reducing their energy usage through better analysis and management of their energy consumption.


An economic impact tool for the community finance industry

The aim of this project is to create a (very) easy to use methodology and tool for the community development sector that allows a consistent, robust and real time ability to report the value of the economic impacts of community finance lending.


Economic intelligence for the Coventry and Warwickshire LEP

This project showcases the important relationships the Centre has with economic development agencies in its own sub-region. The Centre works closely with Coventry and Warwickshire Local Enterprise Partnership (CWLEP) in developing, hosting and maintaining an economic intelligence hub which provides a gateway to key data and economic reports on the sub-region as well as hosting relevant strategies and plans. 


Emotion processing and intervention in Autism Spectrum Conditions

This project aims to develop new innovative methods to explore how those with autism process emotions in realistic social situations, as well as new evidence based interventions to improve emotion processing skills in people with autism.


Essential features of serious games design: A critical review and game pedagogic planner

This study aims to provide guidance on design of serious games that reflects the principles underpinning learning design. 


Exploring Understanding of Sexual Consent Amongst Young People

The overall aim of this research was to explore young people’s views on sexual consent, investigating how contexts affect the understanding and ability to consent, and beginning to explore the influence of social differences on attitudes towards consent.


Linking Jobs and Poverty in Cities

This project aims to evaluate the UK and international evidence to help identify the most effective local level approaches which can link poor households to jobs that enable them to move out of poverty.