Search
Search
XRL aims to promote innovative methods and pedagogies that blend the use of Virtual Reality (VR), Augmented Reality (AR) and face-to-face collaboration to create innovative workshops, training programmes and self-assessment for future leaders.
The Games and Learning Alliance (GALA) Network of Excellence was a multidisciplinary consortium of 30 partners from all over the EU. The network investigated serious games from the research, application, development, and commercial perspectives.
Focussing on the unique architecture of Coventry and the potentiality of the moving image to redesign and enliven our built environment, as well as on our interaction with it.
STEAM, Giftedness, Gifted, talented students
Digital literacy which is considered as life skill in the digital age by UNESCO’s Information for All Programme (IFAP).
The Virtual Inclusive Cultural Entrepreneurs (VICE) project has 5 partners from 4 countries: UK, Sweden, Austria, and Croatia. Each bringing complementary skills and expertise in the fields of adult education, teacher training, post-digital cultures, archives, museums, and cutting-edge learning technology.