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Unlocking Nature targeted two areas, an improvement in the built prison environment and the introduction of land-based interventions. Both activities have been acknowledged as influencing the physical and mental health and wellbeing of incarcerated men and women.
The AIR (Air Pollution Interdisciplinary Research) Network is an interdisciplinary research partnership of African and European researchers and African community members, with the long-term aim of creating innovative, participatory solutions to air pollution and its effects on human health in low-resource settings in Sub-Saharan Africa (SSA).
Children who struggle with processing speech sounds (phonology) are also likely to have difficulties in reading and writing. This project investigates how much children use information about the internal structure of words (morphology) to compensate for these difficulties.
This project will aim to produce and validate an assessment of speech rhythm sensitivity that is suitable for pre-literate children in Reception year and then examine whether sensitivity to speech rhythm can predict early literacy development.
Europeana Space aims to increase and enhance the creative industries' use of Europeana (the European platform for cultural heritage) and other online collections of digital cultural content, by delivering a range of digitised resources to support their engagement.
The REPLACE project was a pilot project which used participatory action methods (PAR) to identify particular behaviours and attitudes which contribute to the perpetuation of FGM amongst practising communities in the EU.
This project aims to understand how early development of fundamental movement skills might impact on physical activity and body fatness in British children.
METPEX is a research project funded in the context of the 7th Framework Programme of the EU, aiming to develop and evaluate a standardised tool to measure passenger experience across whole journeys.
The Master Gardener programme is a volunteer support network, proving free local advice and support growing food to local people and communities.
The Games and Learning Alliance (GALA) Network of Excellence was a multidisciplinary consortium of 30 partners from all over the EU. The network investigated serious games from the research, application, development, and commercial perspectives.
This project aimed to investigate various potential mechanisms of skeletal muscle fatigue that might explain the limits of locomotor performance observed in animals.
The project developed and produced a resource document and accompanying DVD to provide an accessible resource for tutors delivering practical dance activity to students with physical or sensory disabilities in HE.
The study aimed to describe the state-of-play of short food supply chains (SFSC) and Local Food Systems (LFS) in the EU.
The aim of this study was to examine the role of deprivation in explaining differences in key children’s services’ outcomes between and within local authorities (LAs).
This project provided a proof of concept to the railway community for making decisions on safety on trains, stations and other infrastructure.
The DOMUS project aims to change radically the way in which vehicle passenger compartments and their respective comfort control systems are designed so as to optimise energy use and efficiency while keeping user comfort and safety needs central.
The overarching objective of UNDERTREES is to form an international and inter-sectoral network of 15 organisations in 3 continents (Europe, Africa and South America) working on a joint research programme in the field of agroforestry (AF) and ecosystem services (ES) assessment.
Maths Meets Myths is a new way of using statistical physics in connection with humanities. It helps us to trace commonalities and differences between characters in myths and legends across cultures, and visualise networks to see nuances in social systems.
Establishing an interdisciplinary network in higher education in the Association of Southeast Asian Nations (ASEAN) countries addresses Sustainable Development Goal (SDG) number 4, advocating “inclusive and quality education for all”.
This project aims to support independent developers and artists in designing movement and body based interaction for Virtual Reality and immersive media, by building tools that allow designing by moving via Interactive Machine Learning.