Chance2Change: Development of a digital intervention to increase condom use amongst those self-testing for Chlamydia

Chance2Change is the development of a digital intervention to increase condom use amongst those self-testing for chlamydia.


Motion Bank

The main focus of this project is the creation of online digital scores, to be made publicly available via the Motion Bank website.


LABO21

Funded through the Culture 2007 programme, this project is a European platform for interdisciplinary research on artistic methodologies.


Young Carers Project

This project aims to develop and evaluate an evidence-based online intervention for young carers in Warwickshire. 


FALLCHECK

FALLCHECK is an innovative project designed to support people at risk of falling.


Identifying Single Nucleotide Polymorphisms Associated with Clinical Features of FXS

This study is the first sufficiently powered examination of the relationship between genetic variation and behaviour in Fragile X Syndrome. 


Sleep and Early Cognitive Development in Down Syndrome

The Sleep and Early Cognitive Development in Down Syndrome study explores the relationship between sleep and early cognitive development in young children with Down syndrome.


In the Dancer’s Mind

A study into creativity in contemporary dance.


Civic Epistemologies

The Civic Epistemologies project is about the participation of citizens in research on cultural heritage and humanities.


METRIC

METRIC maps regional transport innovation capacity and identifies the competitive advantage of regions. 


Agroecology for Food Sovereignty

The project ‘Agroecology for Food Sovereignty’ brought together academic and grassroots organisations to conduct research, raise awareness and strengthen collaboration between social movements and researchers on agroecology and food sovereignty in Europe and beyond.


GameChangers

GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.


CASSANDRA – A multivariate platform for assessing the impact of strategic decisions in electrical power systems

CASSANDRA – A multivariate platform for assessing the impact of strategic decisions in electrical power systems.


KEEPFISH

KEEPFISH is a Marie Curie RISE project that brings together an international team of biologists, engineers and interdisciplinary researchers. It is led by the Centre for Agroecology, Water and Resilience at Coventry University.


Cloud E-learning in Mechatronics (CLEM)

Cloud E-learning in Mechatronics (CLEM) - promoting the study of Mechatronics throughout Europe, enabling more people to do this through the use of Cloud technology.


Collective Emotions and the 2014 World Cup: Understanding Collective Shame and the Emotional Dynamics of Group-Related Failure

This project is lead by Dr. Gavin Sullivan and looks at Collective Emotions and the 2014 World Cup.


Error Network

The overall objective is to set up a Research Network that will hold two workshop/laboratories and a symposium to identify important research questions concerning how dance research and human-computer interaction (HCI) can inform each other.


AccessCULT - Innovative Higher Education teaching contents for achieving sustainable ACCESSibility of CULTural heritage for ALL

AccessCULT seeks to improve the accessibility of cultural heritage across Europe through the exchange of good practice. The project will develop, implement, test, and promote innovative multidisciplinary, learning content targeted at students as future experts, and existing cultural workers.


Economic, Political and Security aspects of sanctions and blockades from a Target Country Perspective: Policy Lessons for Qatar and other Target Countries.

Evaluating the economic, social and political aspects of economic sanctions in targeted countries and deliver a comprehensive set of policy guidelines enabling policymakers.


Drawing Conversations

Whilst both collective and collaborative drawing is being widely explored internationally, both within and beyond educational institutions, there is surprisingly little serious research published on the topic. This realisation led to the first international Drawing Conversations Symposium, accompanied by the Drawn Conversations Exhibition at Coventry University, UK, in December 2015, and a series of publications.